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Old Jan 27, 2008, 08:34 PM // 20:34   #1
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Default Axe Sin

I've been very surprised to find this build working very well in RA:

Axe: 11
Tactics: 10
Critical Strikes: 10 + 1 + 3 (14)

[skill]Soldier's Strike[/skill][skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Dash[/skill][skill]Frenzy[/skill][skill]Way of the Master[/skill][skill]Healing Signet[/skill][skill]Resurrection Signet[/skill]

Equipment:
Blessed Armor works the best as you should be enchanted
Sundering Axe of Armor (15 while enchanted)
Vampiric Axe of Armor (15 while enchanted)

Easily understood spike, Soldier's Strike for pressure. Works like a charm.
Any comments about it would be greatly appreciated.
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Old Jan 27, 2008, 08:37 PM // 20:37   #2
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Remove healing signet directly, no need for 10 tactics just for that, sins got low armor as it is, and wth are monks for?...
Well sins can equip any weapon and own, not sure about this build though ...
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Old Jan 27, 2008, 08:46 PM // 20:46   #3
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I use a shield, need 9 tactics for it and just put the extra points to it. Usually you bring a self-heal to RA, so that's what heal sig is for. And blessed armor + shield addresses armor.
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Old Jan 27, 2008, 09:13 PM // 21:13   #4
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-heal sig is fine, however I guess the sin isn't durable enough
-You may want to use d-chop in stead of soldiers
-don't use sup critical strikes, also survivor > blessed
-max axe and lower crit strikes, you won't need the energy that much,
-imo go 12-9-9 axe:crit:tactics


edit: soldiers strike is good tho, never noticed the semi-high bonus damage. You may want to add critical defense tho. Just to prevent linebackers who'll own you in a few blows. Also damage reduction > healing

Last edited by Pyro maniac; Jan 27, 2008 at 09:17 PM // 21:17..
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Old Jan 27, 2008, 09:41 PM // 21:41   #5
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RA makes me lawl. No snare, no interrupts, just quick damage - you say it works like a charm and I have no trouble believing you at all

Soldier's Strike is a good find. My support Koss also happily makes use of it, though he has the Shouts to support the second req. Frenzy and HealSig are both quite the risk on a Sin but you knew that already.

Have you yet tried this spike chain on an axe War?
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Old Jan 27, 2008, 10:12 PM // 22:12   #6
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looking at it for the second time:
it's bad, no good spike and pressure is hard under perma frenzy sin
go with warrior primary with same build imo, changing way for bull's
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Old Jan 27, 2008, 10:57 PM // 22:57   #7
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Sundering sucks, Frenzy on sin sucks, Frenzy WITH a sup rune sucks even more.
Frenzy is undoubtably a good skill - but it belongs on warriors.
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Old Jan 28, 2008, 01:03 AM // 01:03   #8
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Quote:
Originally Posted by Bobby2

Have you yet tried this spike chain on an axe War?
But how many people do you see with an Axe on a Sin?

Quote:
Originally Posted by Pyro Maniac
-heal sig is fine, however I guess the sin isn't durable enough
-don't use sup critical strikes, also survivor > blessed
Have you read stuff in the article on tanking? Blessed > Survivor for the same reason Armor > Fortitude. Also, The shield and blessed make a wee bit more durable (+26 armor anyone?)

Sup Crit I concur with, actually. It may be a little much, but it's more for Way of the Master and Critical Defenses (which I do use in AB when I use this for fun ).

Quote:
Originally Posted by Pyro Maniac
pressure is hard under perma frenzy sin
Note the cancel stance (Dash).

But there are better alternatives for this, just throwing it out there since it was fun.
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Old Jan 28, 2008, 01:48 AM // 01:48   #9
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Eh,
omg~
hold your breath~
(dramatic music)
Keen Chop
Hello critical axe sin!
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Old Jan 28, 2008, 02:16 AM // 02:16   #10
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yea emmm no frenzy on sins pls ppl hate us enough as it is
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Old Jan 28, 2008, 03:56 AM // 03:56   #11
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Quote:
Originally Posted by BaconSoda
But how many people do you see with an Axe on a Sin?
...and with good reason.
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Old Jan 28, 2008, 04:57 AM // 04:57   #12
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err... creative.
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Old Jan 28, 2008, 10:24 AM // 10:24   #13
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Quote:
Originally Posted by BaconSoda
But how many people do you see with an Axe on a Sin?
That already says alot of your build. No offense, but if the build really was that powerfull, I'm sure alot of people were already running it.


Quote:
Originally Posted by BaconSoda
Have you read stuff in the article on tanking? Blessed > Survivor for the same reason Armor > Fortitude. Also, The shield and blessed make a wee bit more durable (+26 armor anyone?)
yup, health > armor.

Quote:
Originally Posted by BaconSoda
Sup Crit I concur with, actually. It may be a little much, but it's more for Way of the Master and Critical Defenses (which I do use in AB when I use this for fun ).
don't use sup runes in PvP, ever. health should be around 640 while wielding a shield.


Quote:
Originally Posted by BaconSoda
Note the cancel stance (Dash).
Cancel stance relies on recharge. And while a cancel stance helps, it's not like when having a cancel stance you never take the double damage. While a 100 AL warrior can survive a hit or two under frenzy, the sin with 70 AL is more squishy. That's why you have to be carefull while activating frenzy, thus not being able to provide full pressure.

Quote:
Originally Posted by BaconSoda
But there are better alternatives for this, just throwing it out there since it was fun.
Good to know, stick to other weapons tho. Spears and scythes are more effective if you want to use crit strikes.
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Old Jan 28, 2008, 10:33 AM // 10:33   #14
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Quote:
Originally Posted by yum
err... creative.
Uber LOL

on a serious note just run a warrior??? why sin... ok critical but....
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Old Jan 28, 2008, 04:44 PM // 16:44   #15
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Quote:
Originally Posted by tyla salanari
Frenzy is undoubtably a good skill - but it belongs on warriors.
I chuckled a bit on this one, not because I don't think it's true, but because I ran into a Frenzy+Healsig warrior in RA (with of course, no cancel stance), and hit a 376 with Lightning Orb. So I'd like to correct you:"Frenzy is undoubtably a good skill - but it belongs on good warriors."
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Old Jan 28, 2008, 05:23 PM // 17:23   #16
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[skill]Critical Defenses[/skill] ? It’s missing? You can use it with frenzy when attacking melee and hope they don’t make it through
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Old Jan 28, 2008, 06:53 PM // 18:53   #17
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use a warrior. this dosnt beat a shock axe.
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Old Jan 28, 2008, 07:25 PM // 19:25   #18
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Quote:
Originally Posted by Coloneh
use a warrior. this dosnt beat a shock axe.
With CritDef, it just might. Though it severely lacks adaptability
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Old Jan 28, 2008, 07:51 PM // 19:51   #19
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Quote:
Originally Posted by Jaigoda
I chuckled a bit on this one, not because I don't think it's true, but because I ran into a Frenzy+Healsig warrior in RA (with of course, no cancel stance), and hit a 376 with Lightning Orb. So I'd like to correct you:"Frenzy is undoubtably a good skill - but it belongs on good warriors."
/Doh
Forgot the people who don't know how to play for their life...
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Old Jan 28, 2008, 08:09 PM // 20:09   #20
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Quote:
Originally Posted by Coloneh
use a warrior. this dosnt beat a shock axe.
shock axe is kinda hard to beat,

but on the buid I have seen a few people running this kind of thing and really all it does is it hits for a constant amount of dmg and provdes sub par pressure that is decent in low end PvP but anywere else is just funny.
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